Post by Bytor on May 2, 2011 15:19:57 GMT -5
Suikoden Tactics (ラプソディア Rapusodia) was released in Japan for the PlayStation 2 on September 22, 2005, in North America on November 8, 2005, and in Europe on February 24, 2006. The primary artist was Junko Kawano and the music was composed by Norikazu Miura. The game received overall good marks from the critics and sold relatively well. Howeve, almost universally, it received high marks for game play (being accessible to veterans as well as newcomers to tactical RPG's) but was panned hard for the plot, lack of story and uninteresting characters with poor voice overs.
The story actually takes place around seven years before the events of Suikoden IV and attempts to explain how the path the characters are on evolved. It quickly then shifts to three years after Suikoden IV. It is basically an attempt to both flesh out the main characters from Suikoden IV's motives as well as fill in holes the story created in IV.
Suikoden Tactics differs from the previous versions greatly in the battle system. This game, as opposed to an open battle system is a tactical game, and by the definition of the genre battles are much more strategic and tactical. A player can move, attack, preform actions etc. withing a given area (typically on some type of grid system) and everything is certainly turn based. The game is similar in the use of the rune system and customization however.
The changes, both in game play and the lack of depth in the story hurt the game immensely, and once again Konami was faced with a game that really added little to the series.