Post by Bytor on May 10, 2011 17:33:48 GMT -5
God of War: Chains of Olympus was released by Sony and developed by Ready at Dawn and SCE Santa Monica Studio for the PSP on March 4, 2008 in North America, on March 28, 2008 in Europe and on April 27, 2008 in Australia. Chronologically speaking this game is the first in the series, although it was actually released as the fourth game in the franchise, so it is considered by some to actually be a prequel. The game was designed by Ru Weerasuriya and Dana Jan while Garrett Foster was the programming director. The story was written by Marianne Krawczyk, Ru Weeerasuriya and Cory Barlog. The game, as all in the series, was released to critical acclaim scoring very, very high marks with critics as well as gamers and was one of the top selling games when it was released.
The story takes place before Kratos challenges Aries and centers around Kratos attempts to locate Helios and return sunlight and remove the darkness that has taken over the land. Along the way we discover a little more about Kratos home life and are immersed into his character even deeper which sets the tone for the entire series.
Game play is, as per the norm, pretty much identical to the rest of the series. Kratos must solve puzzles, defeat enemies and explore the environs in an attempt to accomplish his goals. Virtually nothing is changed from the other installlments and the game is basically an extension (although it takes place before) of GOW and GOW II.
Like the other installments Chains of Olympus has won virtually every gaming award it was nominated for, being recognized as one of the best games available for the PSP. The game sets the tone for Kratos decisions throughout the series and continues to sell well years after it's release.