R: Types beginning with R Apr 20, 2010 14:10:49 GMT -5
Post by Bytor on Apr 20, 2010 14:10:49 GMT -5
RTS: Real Time Strategy Games are games which, in a nutshell, are not turn based games. Instead you position and place your structures, resources and armies/units in order to maximize the damage done to your enemies while minimizing the damage done to you. The games are typically set up with a small map showing where your units etc are and then a larger closer up screen of those units as well as a small section designed to control the growth and/or movements of your units. Typically RTS games are all militaristic in nature, although some do categorize city/world building games and other SIM type games as RTS games most gamers agree that a true RTS is at heart a military game. The term itself was first used in 1992 to describe the newly released game Dune II but the history of the genre actually stretches back much further, depending upon who you ask either 1982 (with the release of Legionnaire on the Atari system, although many consider it to actually be a fore-runner of the RTT genre) or 1983 (with the release of Stonkers for the ZX Spectrum) but most consider the first true RTS to be Herzog Zwei (released for the Sega Genesis in 1989) this was the first game to not only utilize RTS battles but also force the gamer to control both economic factors and military units. It was with the 1992 release of Dune II that the genre we recognize today as RTS games saw it's culmination of the previous games components and developed into what we recognize today as true RTS games. The next evolution of the genre occurred in 1998 (with the release of Populous: The Beginning) and 1999 (with the release of Homeworld) with the advent of 3D gaming and by 2002 3D was the rule and no longer the exception. Most RTS games released now are for the PC (as most think the keyboard/mouse combo is better suited for the genre than game pads) but there have been a few exceptions, most notably Xbox360's Halo Wars which was released in 2009. RTS have been criticized for the fact that quick decisions are needed (and often the player with quicker building of resources will win) as well as the need for micro-management, but advocates of the game still thing it is the best genre out there.